Types - GLB entities
API reference for ./io/glbEntities on @huukhanhnguyen/types — the option and result records of @huukhanhnguyen/io's GLB entities reader/writer.
See the Guide for the package's role.
API reference
Signatures are generated from the live package .d.ts - not hand-written.
GlbDocument
type
type GlbDocument
// = {
scene?: number;
scenes?: {
nodes?: number[];
}[];
nodes?: {
mesh?: number;
children?: number[];
matrix?: number[];
translation?: number[];
rotation?: number[];
scale?: number[];
}[];
meshes?: {
primitives?: {
attributes?: Record<string, number>;
indices?: number;
material?: number;
mode?: number;
}[];
}[];
accessors?: {
bufferView?: number;
byteOffset?: number;
componentType: number;
count: number;
type: string;
sparse?: unknown;
}[];
bufferViews?: {
buffer: number;
byteOffset?: number;
byteLength?: number;
byteStride?: number;
}[];
buffers?: {
uri?: string;
}[];
materials?: {
name?: string;
pbrMetallicRoughness?: {
baseColorFactor?: number[];
roughnessFactor?: number;
metallicFactor?: number;
baseColorTexture?: {
index?: number;
};
};
}[];
textures?: {
source?: number;
}[];
images?: {
uri?: string;
mimeType?: string;
bufferView?: number;
}[];
}GlbMaterialRecord
type
type GlbMaterialRecord
// = {
name: string;
baseColor?: string;
opacity?: number;
roughness?: number;
metallic?: number;
texture?: GlbTexture;
}GlbTexture
type
type GlbTexture
// = {
data: Uint8Array;
mimeType: string;
}GlbTriangleMesh
type
type GlbTriangleMesh
// = TriangleMesh & { uvs: number[]; normals: number[]; }