@huukhanhnguyen/geometry / catalog/noiseValue
catalog/noiseValue
Noise
constNoise: {fbm: (x,y,z,seed,octaveCount,lacunarity,gain) =>number;perlin: (x,y,z,seed) =>number;turbulence: (x,y,z,seed,octaveCount,lacunarity,gain) =>number;worley: (x,y,z,seed) =>number; }
fbm
fbm: (
x,y,z,seed,octaveCount,lacunarity,gain) =>number
Parameters
x
number
y
number
z
number
seed?
number = 0
octaveCount?
number = 4
lacunarity?
number = 2
gain?
number = 0.5
Returns
number
perlin
perlin: (
x,y,z,seed) =>number
Parameters
x
number
y
number
z
number
seed?
number = 0
Returns
number
turbulence
turbulence: (
x,y,z,seed,octaveCount,lacunarity,gain) =>number
Parameters
x
number
y
number
z
number
seed?
number = 0
octaveCount?
number = 4
lacunarity?
number = 2
gain?
number = 0.5
Returns
number
worley
worley: (
x,y,z,seed) =>number
Parameters
x
number
y
number
z
number
seed?
number = 0
Returns
number
fbm()
fbm(
x,y,z,seed?,octaveCount?,lacunarity?,gain?):number
Parameters
x
number
y
number
z
number
seed?
number = 0
octaveCount?
number = 4
lacunarity?
number = 2
gain?
number = 0.5
Returns
number
perlin()
perlin(
x,y,z,seed?):number
Parameters
x
number
y
number
z
number
seed?
number = 0
Returns
number
turbulence()
turbulence(
x,y,z,seed?,octaveCount?,lacunarity?,gain?):number
Parameters
x
number
y
number
z
number
seed?
number = 0
octaveCount?
number = 4
lacunarity?
number = 2
gain?
number = 0.5
Returns
number
worley()
worley(
x,y,z,seed?):number
Parameters
x
number
y
number
z
number
seed?
number = 0
Returns
number