@huukhanhnguyen/geometry / namespaces/Point2d
namespaces/Point2d
circumcenter
constcircumcenter: (ax,ay,bx,by,cx,cy) =>Float64Array<ArrayBufferLike> |undefined=wasm.point2d_circumcenter
Parameters
ax
number
ay
number
bx
number
by
number
cx
number
cy
number
Returns
Float64Array<ArrayBufferLike> | undefined
distanceTo
constdistanceTo: (ax,ay,bx,by) =>number=wasm.point2d_distance_to
Parameters
ax
number
ay
number
bx
number
by
number
Returns
number
equals
constequals: (ax,ay,bx,by,tolerance) =>boolean=wasm.point2d_equals
Parameters
ax
number
ay
number
bx
number
by
number
tolerance
number
Returns
boolean
lerp
constlerp: (ax,ay,bx,by,t) =>Float64Array=wasm.point2d_lerp
Parameters
ax
number
ay
number
bx
number
by
number
t
number
Returns
Float64Array
sweepAngle
constsweepAngle: (cx,cy,start_x,start_y,end_x,end_y) =>number=wasm.point2d_sweep_angle
Parameters
cx
number
cy
number
start_x
number
start_y
number
end_x
number
end_y
number
Returns
number
transform
consttransform: (x,y,matrix) =>Float64Array=wasm.point2d_transform
Parameters
x
number
y
number
matrix
Float64Array
Returns
Float64Array
translate
consttranslate: (x,y,vx,vy) =>Float64Array=wasm.point2d_translate
Parameters
x
number
y
number
vx
number
vy
number
Returns
Float64Array
vectorTo
constvectorTo: (ax,ay,bx,by) =>Float64Array=wasm.point2d_vector_to
Parameters
ax
number
ay
number
bx
number
by
number
Returns
Float64Array